![]() ![]() ![]() Credits also include photos we took with found camera (which most likely can be found during Day 2 walkthrough) and few photos of Brian Goodwin. Leave the tower and make your way down to the landing area, then take the NFS ranger’s hand and board the helicopter. Put on the large radio headset and talk to Delilah until your evacuation arrives. Get into the car to leave the Two Forks region and head for Delilah’s tower.Īfter getting off the cable car, head up the path and take the stairs up into the Thoroughfare tower. Take the right fork in the path and follow the trail until you reach the manually-operated cable car. Follow the hall right and move through the next room. Once you drop down from the long drop, head to the right (North) towards the NFS supply drop area. Once you gain control of Stanley, leave your office room and head down the hall. Hike up to Beartooth Point, then down the other side of the rocks (where you headed to find Brian’s backpack earlier in the summer). Head south towards the Ruby River, then turn west and head toward the medicine wheel, clearing gaps in the brush as you go.Optional Routes: If you left ropes hanging from the anchor points near the rock bridge in Thunder Canyon, you can use these to reach the Thoroughfare trail much faster.Īt the head of the canyon (where the entrance to Cave 452 is), head over the log to the north and down the embankment towards where you found the power lines on Day 02. Grab it and follow the directions it gives you. Later that night, you're talking to Delilah in your tower when the wave receiver starts beeping again. Head back to the entrance, jump over the gap in the stone bridge, triggering a scramble as it collapses, then talk to Delilah. No matter how you respond, you'll leave without lighting a match. Speaking of going crazy, Delilah is encouraging you to burn the place to the ground. Move them aside to discover the tracking device that caused the wave receiver to go crazy, and turn it off. The receiver’s beeping leads you to the table at the back of the tent, where there are some really freaky-looking reports to collect. ![]() Open the box to collect the wave receiver, which replaces your simple compass for the remainder of the game. Both of you are getting more nervous and freaked out by the minute.Īt the end of the compound is a tent with lots of stuff to investigate, but the major item is in a box near the front of the tent. Any time you see a tower or piece of equipment, you can report on it to Delilah. The clipboard hanging near the gate is not terribly informative, plus you get a bee sting trying to read it! The gate is no match for your trusty axe - pry it open and proceed. Use whatever combination of paths you like to make your way back to the fence. Delilah and Henry leave in separate rescue helicopters. Now it's time to explore the mystery of Wapati Meadow. Firewatch ends with the fire (presumably set by Ned) engulfing the forest. Open it using the all-new super-secure code Delilah gives you, and you'll have a new walkie-talkie that's hopefully not being monitored. The first few minutes are certainly very sad, setting up the back story. Without spoiling anything its a story that you have to experience on your own. The game is amazing and the sadness is portrayed so well you cant help but fall in love with the game. Either way will lead you to Cottonwood Creek and your destination, Cache Box 308. Yes, Firewatch does get a little sad, but its 100 worth it. Head to the medicine wheel and get on the path south of it, or go due south to Ruby River and then turn west when you can (you'll see a big tree you can use as a landmark). Delilah contacts you, and after some coded talk, she manages to convey to you that you should go to Cottonwood Creek.
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